Pick, fingernail, side of first finger, thumb - all have different sounds - how do you replicate these tonal differences.
Experiment to work out how to best introduce palm muting if your playing style uses it. You need to perhaps also in introduce some pitch bend and modulation, as your fingers often do. You need to also edit your eq to make it sound more real - to dull some, and and energy to others. This produces a run of four notes with no gap whatsoever between them, so that is very difficult to do on a keyboard, so you need to edit the gaps out, and of course change the velocities of each one - my third finger always plays slightly quieter than the second. You would probably (or at least I would) play the first note and then hammer on each rise in pitch when you fret the note. For example, fast runs of just say four notes.
You need to play a bit differently and then do some editing. You're simply not thinking like a bass player. I’m currently using Kontakt 6, and the bass guitar VSTi I’m currently working with is Scarbee Bass.)
(Not sure if this matters or not, but my DAW is Logic Pro X. I’m wondering if people here might have tips or techniques for solving these kinds of problems, and for simulating a realistic bass sound in general? It’s often hard to make a keyboard sound like a bass.įor instance: if you play an actual bass string really fast, you get a series of closely-connected resonant sounds but when I hit a MIDI key really fast over and over, I get a series of shorter, more separate sounds, which sound less like a real bass guitar.įor that matter, it’s impossible for me to hit one keyboard key fast enough to equal the speed at which a bass string can be played with a pick (or even with two fingers). When I try to program a bassline on my MIDI keyboard (using a bass guitar VSTi), I run into challenges. (Preface: I’m a bit of a noob at home recording, so thanks for bearing with me.)